This is now fixed in 5.1.2 and sent to buyers. ![]() : release v5.1.1/5.1.2] - 5.1.1 fixed issue with shortcuts being removed from desktop, but still had issue when closing if map_data path folder couldn't be found. Still continuing to add code to allow the user to 'scuplt' the terrain, will see how that works out. More tests being done with OBJ format before adding the export code into this app. Hoping to add the code that auto generates heightmaps using Perlin noise either today or tomorrow. Hotkeys added for menu links and links to the You Tube video guides added. : today sees some fixes and updates to the app. V5.3.1 fix (Blitz Terrain Smoothing fix)- sent to all purchasers The sql code is ready - server with 100 mbit direct connect is ready - now i must get firm with the engine.I've started a new thread here for anyone who might have any suggestions to improve or has any current niggles and issues that need attention. and use them to make a kind of virtuall city or an architactual marketplace.Īt the moment i experementing with the engine. People can upload models textures sounds etc. A kind of Sandbox Editor with multiuser - later maybe a game. I have no plans yet for a game - more for an application leadwerks + pb + sql. Is it possible that you can give a pb example that loads a map that comes with the LE sdk - or makes an example wirh water - both don´t work at this time for me. Second - i check your SimpleFWExample - works fine. The Command LEEndRender() Could not be found - i check later why. I tried the actual headgen - there is a little problem with the Procedure LE_Engine_Stop(). Yes - there was a lot of sun - and i got some burnings on my skin What kind of game will it be ? do you already have an idea ? Now you'r back with plenty of energy to write the first Purebasic LE game ! I did nor remove the helper functions, some people may want them (especially curve, you'll need this believe me), anyway it's easy to comment them out after header generation if you don't want them.įor the LE api function that are not working, i think you must call Josh to help, but way until you got a working screenshot. Please rebuild the headers and compile & run this sample project + post a screenshot ![]() Here is a sample application showing the current use removed static result and added Result parameter to all vec procedures like Paul said removed Procedure Init_Enum() not required like Paul said changed the enumeration numbers for dll to a fixed value maybe with a zip file of your project and assets i could see something.Įdit : Updated the header generator, please re-download The black screen is often a camera position problem, but in your case if you have polygons with setstats(2) then maybe it's a light problem ? i'm not sure. Pb #2: how do you know water does not work in pb #1 if you see only a black screen ? you crash ? It is either a new bug introduced in 2.40 (then see with Josh) or more probably a graphics driver issue (what are yours specs and driver version ?). ![]() Pb #1: this is probably not a declaration header problem, the declaration for these commands are so simple there is no place left for an error. Also i have problems with the LELoadScene command - it loads the scene - i get stats about a lot of polygons - but i only see a black screen?!
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